|
Potion name
|
Cost
|
Downtime Cost
|
Effect
|
|
Simple
Poison
|
100
|
10
|
DC10[Wound] if failed 1D4 damage for
10 rounds[1 min] DC10 Con check each turn to stop effect
|
|
Exhaustion
Poison
|
200
|
20
|
DC13 [Wound]if failed target gains 1 exhaustion
|
|
Sandman
Potion
|
200
|
20
|
DC11 [Inhaled] 5ft /thrown 20ft if
failed target falls asleep for 1D4 hours or until attacked
|
|
Vertigo
Poison
|
200
|
20
|
DC12[Wound]if failed target becomes
stunned DC10 Con check each turn to stop effect
|
|
Nightmare
Poison
|
200
|
20
|
DC11 [Wound/Ingested]if failed creature becomes
frightened
|
|
Rage
Powder
|
150
|
15
|
DC13 [Wound] target become frenzied and attacks closest
creature can make tests every turn to regain sanity gets 1
easier every turn
|
|
Gutwrencher
Poison
|
150
|
15
|
DC14[ingested] If failed after 5 minutes of stomach pain
target vomits uncontrollably and takes 4D12 Bludgeoning damage
|
|
Alchemists
Fire
|
50
|
5
|
5ft /thrown 20ft if a Hit target
takes 1d4 fire damage at the start of each of targets turns. DC 10 Dexterity check each turn to
stop effect
|
|
Basic
Acid
|
25
|
5
|
5ft /thrown 20ft if a Hit target
takes 2d6 acid damage.
|
|
Basic
Anti-toxin
|
50
|
5
|
Gain advantage on your next Constitution
save against Poison lasts 1min
|
|
Widowmaker
Poison
|
300
|
30
|
DC 13 Constitution saving throw, taking 4D6 poison damage and is
poisoned on a failed save, or half as much damage on a
successful one and not poisoned. While poisoned the creature takes D4
damage every turn (6 secs) while poisoned in this way.
After 10 turns or if the creature becomes unconscious the creature
gains 1 fatigue and is no longer poisoned.
|
Saturday, 10 October 2015
Poisoner
Labels:
Candlelight
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