Item name
|
Downtime
Cost
|
Effect
|
SparkDust Bomb
|
30
|
Can be thrown 20ft/60ft every
creature within 20ft of impact must take a dexterity test or be blinded for D3
rounds
|
Smoke Bomb
|
25
|
Can be thrown 20ft/60ft creates 20ft
smoke cloud that obscures vision
|
Acid Bomb
|
40
|
Can be thrown 20ft/60ft creatures in
5ft must make a DC12 dexterity save or take 2D6 Acid damage
|
Incendiary Bomb
|
40
|
Can be thrown 20ft/60ft creatures in
5ft must make a DC12 dexterity save or take 2D6 fire damage and be set on
fire.
Or on a success half damage and not
set on Fire
|
Gel Fuel Lamp
|
3/25/50
|
when in a lantern Provides bright
light 40ft dim light 40ft for fuel lasts 12 hours [bullseye] 80ft cone hooded
variant produces no light
|
Potion/Poison Injector
|
20
|
inject a potion/poison as a bonus
action instead of action
|
Saturday, 10 October 2015
Tinkerer
Labels:
Candlelight
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