Saturday, 10 October 2015

Tinkerer

Item name
Downtime
Cost
Effect
SparkDust Bomb
30
Can be thrown 20ft/60ft every creature within 20ft of impact must take a dexterity test or be blinded for D3 rounds
Smoke Bomb
25
Can be thrown 20ft/60ft creates 20ft smoke cloud that obscures vision
Acid Bomb
40
Can be thrown 20ft/60ft creatures in 5ft must make a DC12 dexterity save or take 2D6 Acid damage
Incendiary Bomb
40
Can be thrown 20ft/60ft creatures in 5ft must make a DC12 dexterity save or take 2D6 fire damage and be set on fire.
Or on a success half damage and not set on Fire
Gel Fuel Lamp
3/25/50
when in a lantern Provides bright light 40ft dim light 40ft for fuel lasts 12 hours [bullseye] 80ft cone hooded variant produces no light
Potion/Poison Injector
20
inject a potion/poison as a bonus action instead of action

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